Attribute Use Cases

Descriptive guide with use case scenarios and examples.

ej. Character nft

Attribute 1

Attribute 2

Attribute 3

Type

"Stat"

"Ability"

"Ability"

Name

"Health"

"Special"

"Passive"

Value

“1000”

"Dash"

"Fire resistance"

ej.MMO Armor

Attribute 1

Attribute 2

Attribute 3

Type

"Stat"

"Property"

"Enchantment"

Name

"Defense"

"Material"

"Resistance"

Value

“50”

"Mythril"

"Fire"

ej.FPS Handgun

Attribute 1

Attribute 2

Attribute 3

Type

"Stat"

"Property"

"Property"

Name

"Damage"

"Ammunition"

"Firing Mode"

Value

“36”

"Armor-piercing"

"Semi-Automatic"

ej. Potion

Attribute 1

Attribute 2

Attribute 3

Type

"Property"

"Power-up"

"Stat"

Name

"Rarity"

"Health increase"

"Cost"

Value

“Common”

"500"

"0"

ej.Card-Game card

Attribute 1

Attribute 2

Attribute 3

Type

"Property"

"Property"

"Effect"

Name

"Rarity"

"Type"

"Draw Monsters"

Value

“Legendary”

"Trap”

"5"

ej.Card-Game card

Attribute 1

Attribute 2

Attribute 3

Type

"Property"

"Stat"

"Effect"

Name

"Type"

"Attack"

"Attack Boost"

Value

"Summon”

“1600”

"100"

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