Attribute Use Cases
Descriptive guide with use case scenarios and examples.
ej. Character nft
Attribute 1
Attribute 2
Attribute 3
Type
"Stat"
"Ability"
"Ability"
Name
"Health"
"Special"
"Passive"
Value
“1000”
"Dash"
"Fire resistance"
ej.MMO Armor
Attribute 1
Attribute 2
Attribute 3
Type
"Stat"
"Property"
"Enchantment"
Name
"Defense"
"Material"
"Resistance"
Value
“50”
"Mythril"
"Fire"
ej.FPS Handgun
Attribute 1
Attribute 2
Attribute 3
Type
"Stat"
"Property"
"Property"
Name
"Damage"
"Ammunition"
"Firing Mode"
Value
“36”
"Armor-piercing"
"Semi-Automatic"
ej. Potion
Attribute 1
Attribute 2
Attribute 3
Type
"Property"
"Power-up"
"Stat"
Name
"Rarity"
"Health increase"
"Cost"
Value
“Common”
"500"
"0"
ej.Card-Game card
Attribute 1
Attribute 2
Attribute 3
Type
"Property"
"Property"
"Effect"
Name
"Rarity"
"Type"
"Draw Monsters"
Value
“Legendary”
"Trap”
"5"
ej.Card-Game card
Attribute 1
Attribute 2
Attribute 3
Type
"Property"
"Stat"
"Effect"
Name
"Type"
"Attack"
"Attack Boost"
Value
"Summon”
“1600”
"100"
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