> For the complete documentation index, see [llms.txt](https://xerial.gitbook.io/xerial-doc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xerial.gitbook.io/xerial-doc/build/best-practices/attribute-guide/attribute-use-cases.md).

# Attribute Use Cases

Descriptive guide with use case scenarios and examples.

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><em>ej. Character nft</em></td><td><strong>Attribute 1</strong></td><td><strong>Attribute 2</strong></td><td><strong>Attribute 3</strong></td></tr><tr><td><strong>Type</strong></td><td>"Stat"</td><td>"Ability"</td><td>"Ability"</td></tr><tr><td><strong>Name</strong></td><td>"Health"</td><td>"Special"</td><td>"Passive"</td></tr><tr><td><strong>Value</strong></td><td>“1000”</td><td>"Dash"</td><td>"Fire resistance"</td></tr></tbody></table>

<br>

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><em>ej.MMO Armor</em></td><td><strong>Attribute 1</strong></td><td><strong>Attribute 2</strong></td><td><strong>Attribute 3</strong></td></tr><tr><td><strong>Type</strong></td><td>"Stat"</td><td>"Property"</td><td>"Enchantment"</td></tr><tr><td><strong>Name</strong></td><td>"Defense"</td><td>"Material"</td><td>"Resistance"</td></tr><tr><td><strong>Value</strong></td><td>“50”</td><td>"Mythril"</td><td>"Fire"</td></tr></tbody></table>

<br>

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><em>ej.FPS Handgun</em></td><td><strong>Attribute 1</strong></td><td><strong>Attribute 2</strong></td><td><strong>Attribute 3</strong></td></tr><tr><td><strong>Type</strong></td><td>"Stat"</td><td>"Property"</td><td>"Property"</td></tr><tr><td><strong>Name</strong></td><td>"Damage"</td><td>"Ammunition"</td><td>"Firing Mode"</td></tr><tr><td><strong>Value</strong></td><td>“36”</td><td>"Armor-piercing"</td><td>"Semi-Automatic"</td></tr></tbody></table>

<br>

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><em>ej. Potion</em></td><td><strong>Attribute 1</strong></td><td><strong>Attribute 2</strong></td><td><strong>Attribute 3</strong></td></tr><tr><td><strong>Type</strong></td><td>"Property"</td><td>"Power-up"</td><td>"Stat"</td></tr><tr><td><strong>Name</strong></td><td>"Rarity"</td><td>"Health increase"</td><td>"Cost"</td></tr><tr><td><strong>Value</strong></td><td>“Common”</td><td>"500"</td><td>"0"</td></tr></tbody></table>

<br>

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><em>ej.Card-Game card</em></td><td><strong>Attribute 1</strong></td><td><strong>Attribute 2</strong></td><td><strong>Attribute 3</strong></td></tr><tr><td><strong>Type</strong></td><td>"Property"</td><td>"Property"</td><td>"Effect"</td></tr><tr><td><strong>Name</strong></td><td>"Rarity"</td><td>"Type"</td><td>"Draw Monsters"</td></tr><tr><td><strong>Value</strong></td><td>“Legendary”</td><td>"Trap”</td><td>"5"</td></tr></tbody></table>

<br>

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><em>ej.Card-Game card</em></td><td><strong>Attribute 1</strong></td><td><strong>Attribute 2</strong></td><td><strong>Attribute 3</strong></td></tr><tr><td><strong>Type</strong></td><td>"Property"</td><td>"Stat"</td><td>"Effect"</td></tr><tr><td><strong>Name</strong></td><td>"Type"</td><td>"Attack"</td><td>"Attack Boost"</td></tr><tr><td><strong>Value</strong></td><td>"Summon”</td><td>“1600”</td><td>"100"</td></tr></tbody></table>
