Attribute Use Cases
Descriptive guide with use case scenarios and examples.
ej. Character nft | Attribute 1 | Attribute 2 | Attribute 3 |
Type | "Stat" | "Ability" | "Ability" |
Name | "Health" | "Special" | "Passive" |
Value | “1000” | "Dash" | "Fire resistance" |
ej.MMO Armor | Attribute 1 | Attribute 2 | Attribute 3 |
Type | "Stat" | "Property" | "Enchantment" |
Name | "Defense" | "Material" | "Resistance" |
Value | “50” | "Mythril" | "Fire" |
ej.FPS Handgun | Attribute 1 | Attribute 2 | Attribute 3 |
Type | "Stat" | "Property" | "Property" |
Name | "Damage" | "Ammunition" | "Firing Mode" |
Value | “36” | "Armor-piercing" | "Semi-Automatic" |
ej. Potion | Attribute 1 | Attribute 2 | Attribute 3 |
Type | "Property" | "Power-up" | "Stat" |
Name | "Rarity" | "Health increase" | "Cost" |
Value | “Common” | "500" | "0" |
ej.Card-Game card | Attribute 1 | Attribute 2 | Attribute 3 |
Type | "Property" | "Property" | "Effect" |
Name | "Rarity" | "Type" | "Draw Monsters" |
Value | “Legendary” | "Trap” | "5" |
ej.Card-Game card | Attribute 1 | Attribute 2 | Attribute 3 |
Type | "Property" | "Stat" | "Effect" |
Name | "Type" | "Attack" | "Attack Boost" |
Value | "Summon” | “1600” | "100" |
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