> For the complete documentation index, see [llms.txt](https://xerial.gitbook.io/xerial-doc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xerial.gitbook.io/xerial-doc/~/changes/vTuPuavSUBXr6g7sVzr6/gaming-toolkit/unity-sdk/set-up-xerial-services.md).

# Set Up Xerial Services

To configure XServices, proceed to the Inspector. In this section, carefully select your environment, input the project ID, and define the studio address.

<figure><img src="https://208195402-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTTzIOBDc8uxLlKR2IjZV%2Fuploads%2FCYMwQ1MpzHPN2gOT6OVT%2FScreen%20Shot%202023-11-24%20at%2012.46.34.png?alt=media&amp;token=9878378a-2cd6-4002-9341-533c964a3286" alt=""><figcaption></figcaption></figure>

## Enviroment

In the Environment section, select either **"Staging"** for testnet projects or **"Production"** for mainnet deployments. This setting is mandatory, aligning **Xerial's Unity SDK** with your project's B**lockchain Network**.

## Project ID

In the Project ID section, input the unique identifier associated with your Xerials project. Obtain this Project ID from the **Developers Dashboard**, ensuring alignment between the SDK and your specific P**roject Enviroment**.&#x20;

## Studio Address

In the Studio Address section, enter the **wallet address** from which your collections were created. This address is essential for the configuration of Xerial's Unity SDK and establishes a direct link between the SDK and the **Project Studio**.
